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Don't apply level correction on idle thrust
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@@ -47,6 +47,7 @@ void applyAcc() {
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void applyLevel() {
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void applyLevel() {
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if (landed) return;
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if (landed) return;
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if (thrustTarget < 0.1) return; // skip at idle thrust
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// assume the pilot keeps the drone more or less level in flight
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// assume the pilot keeps the drone more or less level in flight
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Vector up = Quaternion::rotateVector(Vector(0, 0, 1), attitude);
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Vector up = Quaternion::rotateVector(Vector(0, 0, 1), attitude);
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