Implement motors output desaturation

So the drone continues stabilization on max thrust.
This commit is contained in:
Oleg Kalachev
2026-04-28 13:23:42 +03:00
parent 485a39e740
commit 2ccda03573
3 changed files with 16 additions and 0 deletions
+13
View File
@@ -149,12 +149,25 @@ void controlTorque() {
motors[MOTOR_REAR_LEFT] = thrustTarget + torqueTarget.x + torqueTarget.y - torqueTarget.z;
motors[MOTOR_REAR_RIGHT] = thrustTarget - torqueTarget.x + torqueTarget.y + torqueTarget.z;
desaturate(motors[MOTOR_FRONT_LEFT], motors[MOTOR_FRONT_RIGHT], motors[MOTOR_REAR_LEFT], motors[MOTOR_REAR_RIGHT]);
motors[0] = constrain(motors[0], 0, 1);
motors[1] = constrain(motors[1], 0, 1);
motors[2] = constrain(motors[2], 0, 1);
motors[3] = constrain(motors[3], 0, 1);
}
void desaturate(float& a, float& b, float& c, float& d) {
float maxThrust = max(max(a, b), max(c, d));
if (maxThrust > 1) {
float diff = maxThrust - 1;
a -= diff;
b -= diff;
c -= diff;
d -= diff;
}
}
const char* getModeName() {
switch (mode) {
case RAW: return "RAW";
+2
View File
@@ -21,6 +21,8 @@
#define degrees(rad) ((rad)*RAD_TO_DEG)
#define constrain(amt,low,high) ((amt)<(low)?(low):((amt)>(high)?(high):(amt)))
template<typename T> T max(T a, T b) { return a > b ? a : b; }
template<typename T> T min(T a, T b) { return a < b ? a : b; }
long map(long x, long in_min, long in_max, long out_min, long out_max) {
const long run = in_max - in_min;
+1
View File
@@ -32,6 +32,7 @@ void interpretControls();
void controlAttitude();
void controlRates();
void controlTorque();
void desaturate(float& a, float& b, float& c, float& d);
const char* getModeName();
void sendMotors();
int getDutyCycle(float value);