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Minor changes
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@ -24,11 +24,6 @@ public:
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return Quaternion(cos2, a * sinNorm, b * sinNorm, c * sinNorm);
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}
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static Quaternion fromAngularRates(float x, float y, float z)
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{
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return Quaternion::fromAxisAngle(x, y, z, sqrt(x * x + y * y + z * z));
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}
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static Quaternion fromAngularRates(const Vector& rates)
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{
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if (rates.zero()) {
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@ -5,6 +5,7 @@
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#include <SBUS.h>
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// NOTE: this should be changed to the actual calibration values
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const uint16_t channelNeutral[] = {995, 883, 200, 972, 512, 512};
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const uint16_t channelMax[] = {1651, 1540, 1713, 1630, 1472, 1472};
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