Restore accidentally removed files

This commit is contained in:
Oleg Kalachev 2023-05-24 10:58:34 +03:00
parent 82276ddb92
commit 34fd303027
5 changed files with 402 additions and 1 deletions

53
flix/pid.h Normal file
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// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// PID controller implementation
#pragma once
class PID
{
public:
float p = 0;
float i = 0;
float d = 0;
float windup = 0;
float derivative = 0;
float integral = 0;
PID(float p, float i, float d, float windup = 0) : p(p), i(i), d(d), windup(windup) {};
float update(float error, float dt)
{
if (!isfinite(error) || !isfinite(dt)) {
// TODO: brutal way to remove glitches
Serial.println("nan in error or dt");
return NAN;
}
if (dt > 0) {
// calculate integral if dt is valid
integral += error * dt;
if (isfinite(prevError)) {
// calculate derivative if both dt and prevError are valid
float _derivative = (error - prevError) / dt;
derivative = derivative * 0.8 + 0.2 * _derivative; // lpf WARNING:
}
}
prevError = error;
return p * error + constrain(i * integral, -windup, windup) + d * derivative; // PID
}
void reset()
{
prevError = NAN;
integral = 0;
derivative = 0;
}
private:
float prevError = NAN;
};

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// Lightweight rotation quaternion library
// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
#pragma once
#include "vector.h"
class Quaternion : public Printable {
public:
float w, x, y, z;
Quaternion(): w(1), x(0), y(0), z(0) {};
Quaternion(float w, float x, float y, float z): w(w), x(x), y(y), z(z) {};
static Quaternion fromAxisAngle(float a, float b, float c, float angle)
{
float halfAngle = angle * 0.5;
float sin2 = sin(halfAngle);
float cos2 = cos(halfAngle);
float sinNorm = sin2 / sqrt(a * a + b * b + c * c);
return Quaternion(cos2, a * sinNorm, b * sinNorm, c * sinNorm);
}
static Quaternion fromAngularRates(float x, float y, float z)
{
return Quaternion::fromAxisAngle(x, y, z, sqrt(x * x + y * y + z * z));
}
static Quaternion fromAngularRates(const Vector& rates)
{
if (rates.zero()) {
return Quaternion();
}
return Quaternion::fromAxisAngle(rates.x, rates.y, rates.z, rates.norm());
}
static Quaternion fromEulerZYX(float x, float y, float z)
{
float cx = cos(x / 2);
float cy = cos(y / 2);
float cz = cos(z / 2);
float sx = sin(x / 2);
float sy = sin(y / 2);
float sz = sin(z / 2);
return Quaternion(
cx * cy * cz + sx * sy * sz,
sx * cy * cz - cx * sy * sz,
cx * sy * cz + sx * cy * sz,
cx * cy * sz - sx * sy * cz);
}
static Quaternion fromBetweenVectors(Vector u, Vector v)
{
float dot = u.x * v.x + u.y * v.y + u.z * v.z;
float w1 = u.y * v.z - u.z * v.y;
float w2 = u.z * v.x - u.x * v.z;
float w3 = u.x * v.y - u.y * v.x;
Quaternion ret(
dot + sqrt(dot * dot + w1 * w1 + w2 * w2 + w3 * w3),
w1,
w2,
w3);
ret.normalize();
return ret;
}
static Quaternion _fromBetweenVectors(float a, float b, float c, float x, float y, float z)
{
float dot = a * x + b * y + c * z;
float w1 = b * z - c * y;
float w2 = c * x - a * z;
float w3 = a * y - b * x;
Quaternion ret(
dot + sqrt(dot * dot + w1 * w1 + w2 * w2 + w3 * w3),
w1,
w2,
w3);
ret.normalize();
return ret;
};
void toAxisAngle(float& a, float& b, float& c, float& angle)
{
angle = acos(w) * 2;
a = x / sin(angle / 2);
b = y / sin(angle / 2);
c = z / sin(angle / 2);
}
Vector toEulerZYX() const
{
return Vector(
atan2(2 * (w * x + y * z), 1 - 2 * (x * x + y * y)),
asin(2 * (w * y - z * x)),
atan2(2 * (w * z + x * y), 1 - 2 * (y * y + z * z)));
}
float getYaw() const
{
// https://github.com/ros/geometry2/blob/589caf083cae9d8fae7effdb910454b4681b9ec1/tf2/include/tf2/impl/utils.h#L122
float yaw;
float sqx = x * x;
float sqy = y * y;
float sqz = z * z;
float sqw = w * w;
double sarg = -2 * (x * z - w * y) / (sqx + sqy + sqz + sqw);
if (sarg <= -0.99999) {
yaw = -2 * atan2(y, x);
} else if (sarg >= 0.99999) {
yaw = 2 * atan2(y, x);
} else {
yaw = atan2(2 * (x * y + w * z), sqw + sqx - sqy - sqz);
}
return yaw;
}
void setYaw(float yaw)
{
// TODO: optimize?
Vector euler = toEulerZYX();
(*this) = Quaternion::fromEulerZYX(euler.x, euler.y, yaw);
}
void toAngularRates(float& x, float& y, float& z)
{
// this->toAxisAngle(); // TODO:
}
Quaternion & operator*=(const Quaternion &q)
{
Quaternion ret(
w * q.w - x * q.x - y * q.y - z * q.z,
w * q.x + x * q.w + y * q.z - z * q.y,
w * q.y + y * q.w + z * q.x - x * q.z,
w * q.z + z * q.w + x * q.y - y * q.x);
return (*this = ret);
}
Quaternion operator*(const Quaternion& q)
{
return Quaternion(
w * q.w - x * q.x - y * q.y - z * q.z,
w * q.x + x * q.w + y * q.z - z * q.y,
w * q.y + y * q.w + z * q.x - x * q.z,
w * q.z + z * q.w + x * q.y - y * q.x);
}
Quaternion inversed() const
{
float normSqInv = 1 / (w * w + x * x + y * y + z * z);
return Quaternion(
w * normSqInv,
-x * normSqInv,
-y * normSqInv,
-z * normSqInv);
}
float norm() const
{
return sqrt(w * w + x * x + y * y + z * z);
}
void normalize()
{
float n = norm();
w /= n;
x /= n;
y /= n;
z /= n;
}
Vector conjugate(const Vector& v)
{
Quaternion qv(0, v.x, v.y, v.z);
Quaternion res = (*this) * qv * inversed();
return Vector(res.x, res.y, res.z);
}
Vector conjugateInversed(const Vector& v)
{
Quaternion qv(0, v.x, v.y, v.z);
Quaternion res = inversed() * qv * (*this);
return Vector(res.x, res.y, res.z);
}
inline Vector rotate(const Vector& v)
{
return conjugateInversed(v);
}
inline bool finite() const
{
return isfinite(w) && isfinite(x) && isfinite(y) && isfinite(z);
}
size_t printTo(Print& p) const {
size_t r = 0;
r += p.print(w, 15) + p.print(" ");
r += p.print(x, 15) + p.print(" ");
r += p.print(y, 15) + p.print(" ");
r += p.print(z, 15);
return r;
}
};

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// Lightweight vector library
// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
#pragma once
class Vector : public Printable
{
public:
float x, y, z;
Vector(): x(0), y(0), z(0) {};
Vector(float x, float y, float z): x(x), y(y), z(z) {};
float norm() const
{
return sqrt(x * x + y * y + z * z);
}
bool zero() const
{
return x == 0 && y == 0 && z == 0;
}
void normalize()
{
float n = norm();
x /= n;
y /= n;
z /= n;
}
Vector operator * (float b)
{
return Vector(x * b, y * b, z * b);
}
Vector operator + (const Vector& b) const
{
return Vector(x + b.x, y + b.y, z + b.z);
}
Vector operator - (const Vector& b) const
{
return Vector(x - b.x, y - b.y, z - b.z);
}
inline bool operator == (const Vector& b) const
{
return x == b.x && y == b.y && z == b.z;
}
inline bool operator != (const Vector& b) const
{
return !(*this == b);
}
inline bool finite() const
{
return isfinite(x) && isfinite(y) && isfinite(z);
}
static float dot(const Vector& a, const Vector& b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static Vector cross(const Vector& a, const Vector& b)
{
return Vector(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
}
static float angleBetweenVectors(const Vector& a, const Vector& b)
{
return acos(dot(a, b) / (a.norm() * b.norm()));
}
static Vector angularRatesBetweenVectors(const Vector& u, const Vector& v)
{
return cross(u, v);
}
size_t printTo(Print& p) const {
return
p.print(x, 15) + p.print(" ") +
p.print(y, 15) + p.print(" ") +
p.print(z, 15);
}
};

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// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com> // Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix // Repository: https://github.com/okalachev/flix
// Distributed under the MIT License (https://opensource.org/licenses/MIT)
// Partial implementation of Arduino API for simulation // Partial implementation of Arduino API for simulation

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// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// Declarations of some functions and variables in Arduino code
#include <cmath>
#include "vector.h"
#include "quaternion.h"
#define RC_CHANNELS 6
#define MOTOR_REAR_LEFT 0
#define MOTOR_FRONT_LEFT 3
#define MOTOR_FRONT_RIGHT 2
#define MOTOR_REAR_RIGHT 1
uint32_t startTime;
uint32_t stepTime;
uint32_t steps;
float stepsPerSecond;
float dt;
float motors[4];
int16_t channels[16]; // raw rc channels WARNING: unsigned on hardware
float controls[RC_CHANNELS];
Vector acc;
Vector rates;
Quaternion attitude;
// control
void control();
void interpretRC();
static void controlAttitude();
static void controlAttitudeAlter();
static void controlManual();
static void controlRate();
void desaturate(float& a, float& b, float& c, float& d);
static void indicateSaturation();
// cli
static void showTable();
static void cliTestMotor(uint8_t n);
// mocks
void setLED(bool on) {};
void calibrateGyro() {};
void fullMotorTest(int n) {};
void sendMotors() {};
void printIMUCal() { Serial.print("N/A"); };