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Apply LPF to Gazebo's accel data to remove collision detector glitches, minor cleanups
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parent
57e83040b8
commit
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@ -43,6 +43,8 @@
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#include "control.ino"
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#include "log.ino"
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#include "cli.ino"
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#include "debug.ino"
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#include "lpf.h"
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using ignition::math::Vector3d;
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using ignition::math::Pose3d;
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@ -69,7 +71,7 @@ private:
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event::ConnectionPtr updateConnection, resetConnection;
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transport::NodePtr nodeHandle;
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transport::PublisherPtr motorPub[4];
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ofstream log;
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LowPassFilter<Vector> accFilter = LowPassFilter<Vector>(0.1);
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public:
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void Load(physics::ModelPtr _parent, sdf::ElementPtr /*_sdf*/)
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@ -112,7 +114,7 @@ public:
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// read imu
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rates = flu2frd(imu->AngularVelocity());
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acc = flu2frd(imu->LinearAcceleration());
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acc = this->accFilter.update(flu2frd(imu->LinearAcceleration()));
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// read rc
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joystickGet();
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@ -220,11 +222,6 @@ public:
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motorPub[i]->Publish(msg);
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}
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}
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void logData() {
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if (!log.is_open()) return;
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log << this->model->GetWorld()->SimTime() << "\t" << rollRatePID.derivative << "\t" << pitchRatePID.derivative << "\n";
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}
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};
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GZ_REGISTER_MODEL_PLUGIN(ModelFlix)
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