Files
flix/gazebo/simulator.cpp
T
Oleg Kalachev 647d68f1b7 Rename motor indexes constant names
The original names are overly verbose.
Make motor pins disabled by default on all platforms except classic esp32.
Make config more clear.
2026-08-17 06:01:07 +03:00

140 lines
4.4 KiB
C++

// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// Gazebo plugin for running Arduino code and simulating the drone
#include <functional>
#include <cmath>
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
#include <gazebo/common/common.hh>
#include <gazebo/sensors/sensors.hh>
#include <gazebo/msgs/msgs.hh>
#include <ignition/math/Vector3.hh>
#include <ignition/math/Pose3.hh>
#include <iostream>
#include <fstream>
#include "Arduino.h"
#include "flix.h"
#include "cli.ino"
#include "control.ino"
#include "estimate.ino"
#include "safety.ino"
#include "log.ino"
#include "filter.h"
#include "mavlink.ino"
#include "motors.ino"
#include "parameters.ino"
#include "power.ino"
#include "rc.ino"
#include "time.ino"
using ignition::math::Vector3d;
using namespace gazebo;
using namespace std;
class ModelFlix : public ModelPlugin {
private:
physics::ModelPtr model;
physics::LinkPtr body;
sensors::ImuSensorPtr imu;
event::ConnectionPtr updateConnection, resetConnection;
transport::NodePtr nodeHandle;
transport::PublisherPtr motorPub[4];
LowPassFilter<Vector> accFilter = LowPassFilter<Vector>(0.1);
public:
void Load(physics::ModelPtr _parent, sdf::ElementPtr /*_sdf*/) {
this->model = _parent;
this->body = this->model->GetLink("body");
this->imu = dynamic_pointer_cast<sensors::ImuSensor>(sensors::get_sensor(model->GetScopedName(true) + "::body::imu")); // default::flix::body::imu
this->updateConnection = event::Events::ConnectWorldUpdateBegin(std::bind(&ModelFlix::OnUpdate, this));
this->resetConnection = event::Events::ConnectWorldReset(std::bind(&ModelFlix::OnReset, this));
initNode();
Serial.begin(0);
setupParameters();
rcRxPin = 1; // set rc pin to enable rc reading
gzmsg << "Flix plugin loaded" << endl;
}
void OnReset() {
attitude = Quaternion(); // reset estimated attitude
armed = false;
__resetTime += __micros;
gzmsg << "Flix plugin reset" << endl;
}
void OnUpdate() {
__micros = model->GetWorld()->SimTime().Double() * 1000000;
step();
// read virtual imu
gyro = Vector(imu->AngularVelocity().X(), imu->AngularVelocity().Y(), imu->AngularVelocity().Z());
acc = this->accFilter.update(Vector(imu->LinearAcceleration().X(), imu->LinearAcceleration().Y(), imu->LinearAcceleration().Z()));
voltage = 4.2f; // dummy voltage value
readRC();
estimate();
// correct yaw to the actual yaw
attitude.setYaw(this->model->WorldPose().Yaw());
control();
handleInput();
processMavlink();
applyMotorForces();
publishTopics();
logData();
syncParameters();
}
void applyMotorForces() {
// thrusts
const double dist = 0.035355; // motors shift from the center, m
const double maxThrust = 0.03 * ONE_G; // ~30 g, https://youtu.be/VtKI4Pjx8Sk?&t=78
const float scale0 = 1.0, scale1 = 1.1, scale2 = 0.9, scale3 = 1.05; // imitating motors asymmetry
float mfl = scale0 * maxThrust * motors[MOT_FL];
float mfr = scale1 * maxThrust * motors[MOT_FR];
float mrl = scale2 * maxThrust * motors[MOT_RL];
float mrr = scale3 * maxThrust * motors[MOT_RR];
body->AddLinkForce(Vector3d(0.0, 0.0, mfl), Vector3d(dist, dist, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, mfr), Vector3d(dist, -dist, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, mrl), Vector3d(-dist, dist, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, mrr), Vector3d(-dist, -dist, 0.0));
// torque
const double maxTorque = 0.0024 * ONE_G; // ~24 g*cm
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale0 * maxTorque * motors[MOT_FL]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale1 * -maxTorque * motors[MOT_FR]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale2 * -maxTorque * motors[MOT_RL]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale3 * maxTorque * motors[MOT_RR]));
}
void initNode() {
nodeHandle = transport::NodePtr(new transport::Node());
nodeHandle->Init();
string ns = "~/" + model->GetName();
// create motors output topics for debugging and plotting
motorPub[0] = nodeHandle->Advertise<msgs::Int>(ns + "/motor0");
motorPub[1] = nodeHandle->Advertise<msgs::Int>(ns + "/motor1");
motorPub[2] = nodeHandle->Advertise<msgs::Int>(ns + "/motor2");
motorPub[3] = nodeHandle->Advertise<msgs::Int>(ns + "/motor3");
}
void publishTopics() {
for (int i = 0; i < 4; i++) {
msgs::Int msg;
msg.set_data(static_cast<int>(round(motors[i] * 1000)));
motorPub[i]->Publish(msg);
}
}
};
GZ_REGISTER_MODEL_PLUGIN(ModelFlix)