Files
flix/flix/util.h
T
Oleg Kalachev 83d1c5c68a Implement entirely new logging subsystem
Make topic-based logging mechanics.
Print any log value to console.
Possibility to expose any logging value to mavlink.
2026-06-30 13:03:43 +03:00

146 lines
3.2 KiB
C++

// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// Utility functions
#pragma once
#include <math.h>
#include <ESP32_NOW_Serial.h>
const float ONE_G = 9.80665;
extern float t;
float mapf(float x, float in_min, float in_max, float out_min, float out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
bool invalid(float x) {
return !isfinite(x);
}
bool valid(float x) {
return isfinite(x);
}
bool floatEquals(float a, float b, float epsilon = 0) {
if (isnan(a) && isnan(b)) return true;
if (a == b) return true;
return fabsf(a - b) <= epsilon;
}
// Wrap angle to [-PI, PI)
float wrapAngle(float angle) {
angle = fmodf(angle, 2 * PI);
if (angle > PI) {
angle -= 2 * PI;
} else if (angle < -PI) {
angle += 2 * PI;
}
return angle;
}
// Trim and split string by spaces
void splitString(String& str, String& token0, String& token1, String& token2) {
str.trim();
if (str.isEmpty()) return;
char chars[str.length() + 1];
str.toCharArray(chars, str.length() + 1);
token0 = strtok(chars, " ");
token1 = strtok(NULL, " ");
token2 = strtok(NULL, "");
if (token1.c_str() == NULL) token1 = "";
if (token2.c_str() == NULL) token2 = "";
}
// Simplified ESP-NOW Serial without resends
class ESPNOWSerial : public ESP_NOW_Serial_Class {
public:
int lost = 0;
using ESP_NOW_Serial_Class::ESP_NOW_Serial_Class;
void onSent(bool success) override {
if (!success) lost++;
ESP_NOW_Serial_Class::onSent(true); // always report success to avoid resends
}
};
// Simple variant type for logging and parameters
struct Value {
enum { EMPTY, FLOAT, INT, BOOL, FLOAT_FN, INT_FN, BOOL_FN } type;
union {
void *pointer;
float *_float;
int *_int;
bool *_bool;
float (*floatFn)();
int (*intFn)();
bool (*boolFn)();
};
Value() : type(EMPTY), pointer(nullptr) {};
Value(float *pt) : type(FLOAT), _float(pt) {};
Value(int *pt) : type(INT), _int(pt) {};
Value(bool *pt) : type(BOOL), _bool(pt) {};
Value(float (*fn)()) : type(FLOAT_FN), floatFn(fn) {};
Value(int (*fn)()) : type(INT_FN), intFn(fn) {};
Value(bool (*fn)()) : type(BOOL_FN), boolFn(fn) {};
float get() const {
switch (type) {
case FLOAT: return *_float;
case INT: return *_int;
case BOOL: return *_bool ? 1 : 0;
case FLOAT_FN: return floatFn();
case INT_FN: return intFn();
case BOOL_FN: return boolFn() ? 1 : 0;
default: return NAN;
}
};
void set(float value) const {
switch (type) {
case FLOAT: *_float = value; break;
case INT: *_int = value; break;
case BOOL: *_bool = (value != 0); break;
default: break;
}
};
};
// Rate limiter
class Rate {
public:
float rate;
float last = 0;
Rate(float rate) : rate(rate) {}
operator bool() {
if (t == last) {
return true; // the same step
}
if (t - last >= 1 / rate) {
last = t;
return true;
}
return false;
}
};
// Delay filter for boolean signals - ensures the signal is on for at least 'delay' seconds
class Delay {
public:
float delay;
float start = NAN;
Delay(float delay) : delay(delay) {}
bool update(bool on) {
if (!on) {
start = NAN;
return false;
} else if (isnan(start)) {
start = t;
}
return t - start >= delay;
}
};