flix/gazebo/flix.cpp
2023-12-19 05:06:19 +03:00

211 lines
6.3 KiB
C++

// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// Gazebo plugin for running Arduino code and simulating the drone
#include <functional>
#include <cmath>
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
#include <gazebo/rendering/rendering.hh>
#include <gazebo/common/common.hh>
#include <gazebo/sensors/sensors.hh>
#include <gazebo/msgs/msgs.hh>
#include <ignition/math/Vector3.hh>
#include <ignition/math/Pose3.hh>
#include <ignition/math/Quaternion.hh>
#include <iostream>
#include <fstream>
#include "Arduino.h"
#include "flix.h"
#include "util.ino"
#include "joystick.h"
#include "time.ino"
#include "estimate.ino"
#include "control.ino"
#include "log.ino"
#include "cli.ino"
#include "debug.ino"
#include "lpf.h"
using ignition::math::Vector3d;
using ignition::math::Pose3d;
using namespace gazebo;
using namespace std;
Pose3d flu2frd(const Pose3d& p)
{
return ignition::math::Pose3d(p.Pos().X(), -p.Pos().Y(), -p.Pos().Z(),
p.Rot().W(), p.Rot().X(), -p.Rot().Y(), -p.Rot().Z());
}
Vector flu2frd(const Vector3d& v)
{
return Vector(v.X(), -v.Y(), -v.Z());
}
class ModelFlix : public ModelPlugin
{
private:
physics::ModelPtr model, estimateModel;
physics::LinkPtr body;
sensors::ImuSensorPtr imu;
event::ConnectionPtr updateConnection, resetConnection;
transport::NodePtr nodeHandle;
transport::PublisherPtr motorPub[4];
LowPassFilter<Vector> accFilter = LowPassFilter<Vector>(0.1);
public:
void Load(physics::ModelPtr _parent, sdf::ElementPtr /*_sdf*/)
{
this->model = _parent;
this->body = this->model->GetLink("body");
this->imu = std::dynamic_pointer_cast<sensors::ImuSensor>(sensors::get_sensor(model->GetScopedName(true) + "::body::imu")); // default::flix::body::imu
if (imu == nullptr) {
gzerr << "IMU sensor not found" << std::endl;
return;
}
this->estimateModel = model->GetWorld()->ModelByName("flix_estimate");
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
std::bind(&ModelFlix::OnUpdate, this));
this->resetConnection = event::Events::ConnectWorldReset(
std::bind(&ModelFlix::OnReset, this));
initNode();
Serial.begin(0);
gzmsg << "Flix plugin loaded" << endl;
}
public:
void OnReset()
{
attitude = Quaternion();
gzmsg << "Flix plugin reset" << endl;
}
void OnUpdate()
{
__micros = model->GetWorld()->SimTime().Double() * 1000000;
step();
// read imu
rates = flu2frd(imu->AngularVelocity());
acc = this->accFilter.update(flu2frd(imu->LinearAcceleration()));
// read rc
joystickGet();
controls[RC_CHANNEL_MODE] = 1; // 0 acro, 1 stab
controls[RC_CHANNEL_AUX] = 1; // armed
estimate();
// correct yaw to the actual yaw
attitude.setYaw(-this->model->WorldPose().Yaw());
control();
parseInput();
applyMotorsThrust();
updateEstimatePose();
publishTopics();
logData();
}
void applyMotorsThrust()
{
// thrusts
const double d = 0.035355;
const double maxThrust = 0.03 * ONE_G; // 30 g, https://www.youtube.com/watch?v=VtKI4Pjx8Sk
// 65 mm prop ~40 g
const float scale0 = 1.0, scale1 = 1.1, scale2 = 0.9, scale3 = 1.05;
const float minThrustRel = 0;
// apply min thrust
float mfl = mapff(motors[MOTOR_FRONT_LEFT], 0, 1, minThrustRel, 1);
float mfr = mapff(motors[MOTOR_FRONT_RIGHT], 0, 1, minThrustRel, 1);
float mrl = mapff(motors[MOTOR_REAR_LEFT], 0, 1, minThrustRel, 1);
float mrr = mapff(motors[MOTOR_REAR_RIGHT], 0, 1, minThrustRel, 1);
if (motors[MOTOR_FRONT_LEFT] < 0.001) mfl = 0;
if (motors[MOTOR_FRONT_RIGHT] < 0.001) mfr = 0;
if (motors[MOTOR_REAR_LEFT] < 0.001) mrl = 0;
if (motors[MOTOR_REAR_RIGHT] < 0.001) mrr = 0;
// TODO: min_thrust
body->AddLinkForce(Vector3d(0.0, 0.0, scale0 * maxThrust * abs(mfl)), Vector3d(d, d, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, scale1 * maxThrust * abs(mfr)), Vector3d(d, -d, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, scale2 * maxThrust * abs(mrl)), Vector3d(-d, d, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, scale3 * maxThrust * abs(mrr)), Vector3d(-d, -d, 0.0));
// TODO: indicate if > 1
// torque
const double maxTorque = 0.0023614413; // 24.08 g*cm
int direction = 1;
// z is counter clockwise, normal rotation direction is minus
body->AddRelativeTorque(Vector3d(0.0, 0.0, direction * scale0 * maxTorque * motors[MOTOR_FRONT_LEFT]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, direction * scale1 * -maxTorque * motors[MOTOR_FRONT_RIGHT]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, direction * scale2 * -maxTorque * motors[MOTOR_REAR_LEFT]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, direction * scale3 * maxTorque * motors[MOTOR_REAR_RIGHT]));
}
void updateEstimatePose() {
if (estimateModel == nullptr) {
return;
}
if (!attitude.finite()) {
// gzerr << "attitude is nan" << std::endl;
return;
}
Pose3d pose(
model->WorldPose().Pos().X(), model->WorldPose().Pos().Y(), model->WorldPose().Pos().Z(),
attitude.w, attitude.x, -attitude.y, -attitude.z // frd to flu
);
// std::cout << pose.Pos().X() << " " << pose.Pos().Y() << " " << pose.Pos().Z() <<
// " " << pose.Rot().W() << " " << pose.Rot().X() << " " << pose.Rot().Y() << " " << pose.Rot().Z() << std::endl;
// calculate attitude estimation error
Quaternion groundtruthAttitude(estimateModel->WorldPose().Rot().W(), estimateModel->WorldPose().Rot().X(), -estimateModel->WorldPose().Rot().Y(), -estimateModel->WorldPose().Rot().Z());
float angle = Vector::angleBetweenVectors(attitude.rotate(Vector(0, 0, -1)), groundtruthAttitude.rotate(Vector(0, 0, -1)));
if (angle < 0.3) {
//gzwarn << "att err: " << angle << endl;
// TODO: warning
// position under the floor to make it invisible
pose.SetZ(-5);
}
estimateModel->SetWorldPose(pose);
}
void initNode() {
nodeHandle = transport::NodePtr(new transport::Node());
nodeHandle->Init();
string ns = "~/" + model->GetName();
motorPub[0] = nodeHandle->Advertise<msgs::Int>(ns + "/motor0");
motorPub[1] = nodeHandle->Advertise<msgs::Int>(ns + "/motor1");
motorPub[2] = nodeHandle->Advertise<msgs::Int>(ns + "/motor2");
motorPub[3] = nodeHandle->Advertise<msgs::Int>(ns + "/motor3");
}
void publishTopics() {
for (int i = 0; i < 4; i++) {
msgs::Int msg;
msg.set_data(static_cast<int>(std::round(motors[i] * 1000)));
motorPub[i]->Publish(msg);
}
}
};
GZ_REGISTER_MODEL_PLUGIN(ModelFlix)