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166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
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// Repository: https://github.com/okalachev/flix
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// Flight control
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#include "vector.h"
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#include "quaternion.h"
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#include "pid.h"
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#include "lpf.h"
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#include "util.h"
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#define PITCHRATE_P 0.05
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#define PITCHRATE_I 0.2
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#define PITCHRATE_D 0.001
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#define PITCHRATE_I_LIM 0.3
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#define ROLLRATE_P PITCHRATE_P
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#define ROLLRATE_I PITCHRATE_I
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#define ROLLRATE_D PITCHRATE_D
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#define ROLLRATE_I_LIM PITCHRATE_I_LIM
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#define YAWRATE_P 0.3
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#define YAWRATE_I 0.0
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#define YAWRATE_D 0.0
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#define YAWRATE_I_LIM 0.3
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#define ROLL_P 6
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#define ROLL_I 0
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#define ROLL_D 0
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#define PITCH_P ROLL_P
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#define PITCH_I ROLL_I
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#define PITCH_D ROLL_D
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#define YAW_P 3
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#define PITCHRATE_MAX radians(360)
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#define ROLLRATE_MAX radians(360)
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#define YAWRATE_MAX radians(300)
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#define TILT_MAX radians(30)
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#define RATES_D_LPF_ALPHA 0.2 // cutoff frequency ~ 40 Hz
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enum { MANUAL, ACRO, STAB, AUTO } mode = STAB;
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bool armed = false;
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PID rollRatePID(ROLLRATE_P, ROLLRATE_I, ROLLRATE_D, ROLLRATE_I_LIM, RATES_D_LPF_ALPHA);
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PID pitchRatePID(PITCHRATE_P, PITCHRATE_I, PITCHRATE_D, PITCHRATE_I_LIM, RATES_D_LPF_ALPHA);
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PID yawRatePID(YAWRATE_P, YAWRATE_I, YAWRATE_D);
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PID rollPID(ROLL_P, ROLL_I, ROLL_D);
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PID pitchPID(PITCH_P, PITCH_I, PITCH_D);
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PID yawPID(YAW_P, 0, 0);
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Vector maxRate(ROLLRATE_MAX, PITCHRATE_MAX, YAWRATE_MAX);
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float tiltMax = TILT_MAX;
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Quaternion attitudeTarget;
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Vector ratesTarget;
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Vector ratesExtra; // feedforward rates
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Vector torqueTarget;
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float thrustTarget;
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extern const int MOTOR_REAR_LEFT, MOTOR_REAR_RIGHT, MOTOR_FRONT_RIGHT, MOTOR_FRONT_LEFT;
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extern float controlRoll, controlPitch, controlThrottle, controlYaw, controlArmed, controlMode;
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void control() {
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interpretControls();
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failsafe();
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controlAttitude();
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controlRates();
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controlTorque();
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}
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void interpretControls() {
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// NOTE: put ACRO or MANUAL modes there if you want to use them
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if (controlMode < 0.25) mode = STAB;
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if (controlMode < 0.75) mode = STAB;
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if (controlMode > 0.75) mode = AUTO;
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if (controlArmed < 0.5) armed = false;
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if (mode == AUTO) return; // pilot is not effective in AUTO mode
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if (landed && controlThrottle == 0 && controlYaw > 0.95) armed = true; // arm gesture
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if (landed && controlThrottle == 0 && controlYaw < -0.95) armed = false; // disarm gesture
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thrustTarget = controlThrottle;
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if (mode == STAB) {
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float yawTarget = attitudeTarget.getYaw();
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if (invalid(yawTarget) || controlYaw != 0) yawTarget = attitude.getYaw(); // reset yaw target if NAN or pilot commands yaw rate
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attitudeTarget = Quaternion::fromEuler(Vector(controlRoll * tiltMax, controlPitch * tiltMax, yawTarget));
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ratesExtra = Vector(0, 0, -controlYaw * maxRate.z); // positive yaw stick means clockwise rotation in FLU
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}
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if (mode == ACRO) {
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attitudeTarget.invalidate();
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ratesTarget.x = controlRoll * maxRate.x;
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ratesTarget.y = controlPitch * maxRate.y;
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ratesTarget.z = -controlYaw * maxRate.z; // positive yaw stick means clockwise rotation in FLU
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}
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if (mode == MANUAL) { // passthrough mode
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attitudeTarget.invalidate();
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ratesTarget.invalidate();
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torqueTarget = Vector(controlRoll, controlPitch, -controlYaw) * 0.01;
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}
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}
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void controlAttitude() {
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if (!armed || attitudeTarget.invalid()) { // skip attitude control
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rollPID.reset();
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pitchPID.reset();
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yawPID.reset();
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return;
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}
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const Vector up(0, 0, 1);
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Vector upActual = Quaternion::rotateVector(up, attitude);
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Vector upTarget = Quaternion::rotateVector(up, attitudeTarget);
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Vector error = Vector::rotationVectorBetween(upTarget, upActual);
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ratesTarget.x = rollPID.update(error.x, dt) + ratesExtra.x;
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ratesTarget.y = pitchPID.update(error.y, dt) + ratesExtra.y;
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float yawError = wrapAngle(attitudeTarget.getYaw() - attitude.getYaw());
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ratesTarget.z = yawPID.update(yawError, dt) + ratesExtra.z;
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}
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void controlRates() {
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if (!armed || ratesTarget.invalid()) { // skip rates control
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rollRatePID.reset();
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pitchRatePID.reset();
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yawRatePID.reset();
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return;
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}
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Vector error = ratesTarget - rates;
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// Calculate desired torque, where 0 - no torque, 1 - maximum possible torque
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torqueTarget.x = rollRatePID.update(error.x, dt);
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torqueTarget.y = pitchRatePID.update(error.y, dt);
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torqueTarget.z = yawRatePID.update(error.z, dt);
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}
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void controlTorque() {
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if (!torqueTarget.valid()) return; // skip torque control
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if (!armed || thrustTarget < 0.05) {
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memset(motors, 0, sizeof(motors)); // stop motors if no thrust
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return;
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}
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motors[MOTOR_FRONT_LEFT] = thrustTarget + torqueTarget.x - torqueTarget.y + torqueTarget.z;
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motors[MOTOR_FRONT_RIGHT] = thrustTarget - torqueTarget.x - torqueTarget.y - torqueTarget.z;
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motors[MOTOR_REAR_LEFT] = thrustTarget + torqueTarget.x + torqueTarget.y - torqueTarget.z;
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motors[MOTOR_REAR_RIGHT] = thrustTarget - torqueTarget.x + torqueTarget.y + torqueTarget.z;
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motors[0] = constrain(motors[0], 0, 1);
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motors[1] = constrain(motors[1], 0, 1);
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motors[2] = constrain(motors[2], 0, 1);
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motors[3] = constrain(motors[3], 0, 1);
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}
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const char* getModeName() {
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switch (mode) {
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case MANUAL: return "MANUAL";
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case ACRO: return "ACRO";
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case STAB: return "STAB";
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case AUTO: return "AUTO";
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default: return "UNKNOWN";
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}
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}
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