🎨 style: code format

This commit is contained in:
shenyu 2021-07-23 13:45:50 +08:00
parent e0f4461fe5
commit 219bb6db37
2 changed files with 272 additions and 246 deletions

View File

@ -43,7 +43,7 @@ function setParticuleDirection(p) {
let radius = [-1, 1][anime.random(0, 1)] * value;
return {
x: p.x + radius * Math.cos(angle),
y: p.y + radius * Math.sin(angle)
y: p.y + radius * Math.sin(angle),
};
}
@ -113,7 +113,7 @@ function animateParticules(x, y) {
radius: 0.1,
duration: anime.random(minAnimeDuration, maxAnimeDuration),
easing: "easeOutExpo",
update: renderParticule
update: renderParticule,
})
.add({
targets: circle,
@ -122,12 +122,12 @@ function animateParticules(x, y) {
alpha: {
value: 0,
easing: "linear",
duration: anime.random(600, 800)
duration: anime.random(600, 800),
},
duration: anime.random(1200, 1800),
easing: "easeOutExpo",
update: renderParticule,
offset: 0
offset: 0,
});
}
@ -135,7 +135,7 @@ let render = anime({
duration: Infinity,
update: function () {
ctx.clearRect(0, 0, canvasEl.width, canvasEl.height);
}
},
});
document.addEventListener(

View File

@ -1,96 +1,110 @@
class Circle {
constructor({ origin, speed, color, angle, context }) {
this.origin = origin
this.position = { ...this.origin }
this.color = color
this.speed = speed
this.angle = angle
this.context = context
this.renderCount = 0
this.origin = origin;
this.position = { ...this.origin };
this.color = color;
this.speed = speed;
this.angle = angle;
this.context = context;
this.renderCount = 0;
}
draw() {
this.context.fillStyle = this.color
this.context.beginPath()
this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2)
this.context.fill()
this.context.fillStyle = this.color;
this.context.beginPath();
this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2);
this.context.fill();
}
move() {
this.position.x = (Math.sin(this.angle) * this.speed) + this.position.x
this.position.y = (Math.cos(this.angle) * this.speed) + this.position.y + (this.renderCount * 0.3)
this.renderCount++
}
this.position.x = Math.sin(this.angle) * this.speed + this.position.x;
this.position.y =
Math.cos(this.angle) * this.speed +
this.position.y +
this.renderCount * 0.3;
this.renderCount++;
}
}
class Boom {
constructor ({ origin, context, circleCount = 10, area }) {
this.origin = origin
this.context = context
this.circleCount = circleCount
this.area = area
this.stop = false
this.circles = []
class Boom {
constructor({ origin, context, circleCount = 10, area }) {
this.origin = origin;
this.context = context;
this.circleCount = circleCount;
this.area = area;
this.stop = false;
this.circles = [];
}
randomArray(range) {
const length = range.length
const randomIndex = Math.floor(length * Math.random())
return range[randomIndex]
const length = range.length;
const randomIndex = Math.floor(length * Math.random());
return range[randomIndex];
}
randomColor() {
const range = ['8', '9', 'A', 'B', 'C', 'D', 'E', 'F']
return '#' + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range)
const range = ["8", "9", "A", "B", "C", "D", "E", "F"];
return (
"#" +
this.randomArray(range) +
this.randomArray(range) +
this.randomArray(range) +
this.randomArray(range) +
this.randomArray(range) +
this.randomArray(range)
);
}
randomRange(start, end) {
return (end - start) * Math.random() + start
return (end - start) * Math.random() + start;
}
init() {
for(let i = 0; i < this.circleCount; i++) {
for (let i = 0; i < this.circleCount; i++) {
const circle = new Circle({
context: this.context,
origin: this.origin,
color: this.randomColor(),
angle: this.randomRange(Math.PI - 1, Math.PI + 1),
speed: this.randomRange(1, 6)
})
this.circles.push(circle)
speed: this.randomRange(1, 6),
});
this.circles.push(circle);
}
}
move() {
this.circles.forEach((circle, index) => {
if (circle.position.x > this.area.width || circle.position.y > this.area.height) {
return this.circles.splice(index, 1)
if (
circle.position.x > this.area.width ||
circle.position.y > this.area.height
) {
return this.circles.splice(index, 1);
}
circle.move()
})
circle.move();
});
if (this.circles.length == 0) {
this.stop = true
this.stop = true;
}
}
draw() {
this.circles.forEach(circle => circle.draw())
}
this.circles.forEach((circle) => circle.draw());
}
}
class CursorSpecialEffects {
class CursorSpecialEffects {
constructor() {
this.computerCanvas = document.createElement('canvas')
this.renderCanvas = document.createElement('canvas')
this.computerCanvas = document.createElement("canvas");
this.renderCanvas = document.createElement("canvas");
this.computerContext = this.computerCanvas.getContext('2d')
this.renderContext = this.renderCanvas.getContext('2d')
this.computerContext = this.computerCanvas.getContext("2d");
this.renderContext = this.renderCanvas.getContext("2d");
this.globalWidth = window.innerWidth
this.globalHeight = window.innerHeight
this.globalWidth = window.innerWidth;
this.globalHeight = window.innerHeight;
this.booms = []
this.running = false
this.booms = [];
this.running = false;
}
handleMouseDown(e) {
@ -99,56 +113,68 @@ class Circle {
context: this.computerContext,
area: {
width: this.globalWidth,
height: this.globalHeight
}
})
boom.init()
this.booms.push(boom)
this.running || this.run()
height: this.globalHeight,
},
});
boom.init();
this.booms.push(boom);
this.running || this.run();
}
handlePageHide() {
this.booms = []
this.running = false
this.booms = [];
this.running = false;
}
init() {
const style = this.renderCanvas.style
style.position = 'fixed'
style.top = style.left = 0
style.zIndex = '99999'
style.pointerEvents = 'none'
const style = this.renderCanvas.style;
style.position = "fixed";
style.top = style.left = 0;
style.zIndex = "99999";
style.pointerEvents = "none";
style.width = this.renderCanvas.width = this.computerCanvas.width = this.globalWidth
style.height = this.renderCanvas.height = this.computerCanvas.height = this.globalHeight
style.width =
this.renderCanvas.width =
this.computerCanvas.width =
this.globalWidth;
style.height =
this.renderCanvas.height =
this.computerCanvas.height =
this.globalHeight;
document.body.append(this.renderCanvas)
document.body.append(this.renderCanvas);
window.addEventListener('mousedown', this.handleMouseDown.bind(this))
window.addEventListener('pagehide', this.handlePageHide.bind(this))
window.addEventListener("mousedown", this.handleMouseDown.bind(this));
window.addEventListener("pagehide", this.handlePageHide.bind(this));
}
run() {
this.running = true
this.running = true;
if (this.booms.length == 0) {
return this.running = false
return (this.running = false);
}
requestAnimationFrame(this.run.bind(this))
requestAnimationFrame(this.run.bind(this));
this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight);
this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight);
this.booms.forEach((boom, index) => {
if (boom.stop) {
return this.booms.splice(index, 1)
}
boom.move()
boom.draw()
})
this.renderContext.drawImage(this.computerCanvas, 0, 0, this.globalWidth, this.globalHeight)
return this.booms.splice(index, 1);
}
boom.move();
boom.draw();
});
this.renderContext.drawImage(
this.computerCanvas,
0,
0,
this.globalWidth,
this.globalHeight
);
}
}
const cursorSpecialEffects = new CursorSpecialEffects()
cursorSpecialEffects.init()
const cursorSpecialEffects = new CursorSpecialEffects();
cursorSpecialEffects.init();