154 lines
4.3 KiB
JavaScript
154 lines
4.3 KiB
JavaScript
class Circle {
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constructor({ origin, speed, color, angle, context }) {
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this.origin = origin
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this.position = { ...this.origin }
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this.color = color
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this.speed = speed
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this.angle = angle
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this.context = context
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this.renderCount = 0
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}
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draw() {
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this.context.fillStyle = this.color
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this.context.beginPath()
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this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2)
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this.context.fill()
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}
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move() {
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this.position.x = (Math.sin(this.angle) * this.speed) + this.position.x
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this.position.y = (Math.cos(this.angle) * this.speed) + this.position.y + (this.renderCount * 0.3)
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this.renderCount++
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}
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}
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class Boom {
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constructor ({ origin, context, circleCount = 10, area }) {
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this.origin = origin
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this.context = context
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this.circleCount = circleCount
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this.area = area
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this.stop = false
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this.circles = []
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}
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randomArray(range) {
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const length = range.length
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const randomIndex = Math.floor(length * Math.random())
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return range[randomIndex]
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}
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randomColor() {
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const range = ['8', '9', 'A', 'B', 'C', 'D', 'E', 'F']
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return '#' + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range)
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}
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randomRange(start, end) {
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return (end - start) * Math.random() + start
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}
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init() {
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for(let i = 0; i < this.circleCount; i++) {
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const circle = new Circle({
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context: this.context,
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origin: this.origin,
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color: this.randomColor(),
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angle: this.randomRange(Math.PI - 1, Math.PI + 1),
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speed: this.randomRange(1, 6)
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})
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this.circles.push(circle)
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}
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}
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move() {
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this.circles.forEach((circle, index) => {
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if (circle.position.x > this.area.width || circle.position.y > this.area.height) {
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return this.circles.splice(index, 1)
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}
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circle.move()
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})
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if (this.circles.length == 0) {
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this.stop = true
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}
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}
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draw() {
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this.circles.forEach(circle => circle.draw())
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}
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}
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class CursorSpecialEffects {
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constructor() {
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this.computerCanvas = document.createElement('canvas')
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this.renderCanvas = document.createElement('canvas')
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this.computerContext = this.computerCanvas.getContext('2d')
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this.renderContext = this.renderCanvas.getContext('2d')
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this.globalWidth = window.innerWidth
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this.globalHeight = window.innerHeight
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this.booms = []
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this.running = false
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}
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handleMouseDown(e) {
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const boom = new Boom({
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origin: { x: e.clientX, y: e.clientY },
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context: this.computerContext,
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area: {
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width: this.globalWidth,
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height: this.globalHeight
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}
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})
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boom.init()
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this.booms.push(boom)
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this.running || this.run()
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}
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handlePageHide() {
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this.booms = []
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this.running = false
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}
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init() {
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const style = this.renderCanvas.style
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style.position = 'fixed'
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style.top = style.left = 0
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style.zIndex = '99999'
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style.pointerEvents = 'none'
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style.width = this.renderCanvas.width = this.computerCanvas.width = this.globalWidth
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style.height = this.renderCanvas.height = this.computerCanvas.height = this.globalHeight
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document.body.append(this.renderCanvas)
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window.addEventListener('mousedown', this.handleMouseDown.bind(this))
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window.addEventListener('pagehide', this.handlePageHide.bind(this))
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}
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run() {
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this.running = true
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if (this.booms.length == 0) {
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return this.running = false
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}
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requestAnimationFrame(this.run.bind(this))
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this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
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this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
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this.booms.forEach((boom, index) => {
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if (boom.stop) {
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return this.booms.splice(index, 1)
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}
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boom.move()
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boom.draw()
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})
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this.renderContext.drawImage(this.computerCanvas, 0, 0, this.globalWidth, this.globalHeight)
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}
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}
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const cursorSpecialEffects = new CursorSpecialEffects()
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cursorSpecialEffects.init() |