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Make Vector methods arguments more consistent
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@ -78,10 +78,10 @@ public:
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return acos(constrain(dot(a, b) / (a.norm() * b.norm()), -1, 1));
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}
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static Vector angularRatesBetweenVectors(const Vector& u, const Vector& v) {
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Vector direction = cross(u, v);
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static Vector angularRatesBetweenVectors(const Vector& a, const Vector& b) {
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Vector direction = cross(a, b);
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direction.normalize();
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float angle = angleBetweenVectors(u, v);
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float angle = angleBetweenVectors(a, b);
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return direction * angle;
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}
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