flix/gazebo/Preferences.h
Oleg Kalachev ae349fb73c Implement parameters subsystem
* Unified parameters storage.
* Store parameters in flash on the hardware.
* Store parameters in text file in simulation.
* Work with parameters in command line.
* Support parameters in MAVLink for working with parameters in QGC.
2024-12-23 13:00:02 +03:00

64 lines
1.3 KiB
C++

// Copyright (c) 2024 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// Partial implementation of the ESP32 Preferences library for the simulation
#include <map>
#include <fstream>
#include "util.h"
class Preferences {
private:
std::map<std::string, float> storage;
std::string storagePath;
void readFromFile() {
std::ifstream file(storagePath);
std::string key;
float value;
while (file >> key >> value) {
storage[key] = value;
}
}
void writeToFile() {
std::ofstream file(storagePath);
for (auto &pair : storage) {
file << pair.first << " " << pair.second << std::endl;
}
}
public:
bool begin(const char *name, bool readOnly = false, const char *partition_label = NULL) {
storagePath = getPluginPath().parent_path() / (std::string(name) + ".txt");
gzmsg << "Preferences initialized: " << storagePath << std::endl;
readFromFile();
return true;
}
void end();
bool isKey(const char *key) {
return storage.find(key) != storage.end();
}
size_t putFloat(const char *key, float value) {
storage[key] = value;
writeToFile();
return sizeof(value);
}
float getFloat(const char *key, float defaultValue = NAN) {
if (!isKey(key)) {
return defaultValue;
}
return storage[key];
}
bool clear() {
storage.clear();
writeToFile();
return true;
}
};